#ifndef _SKILL_FUNC_H_
#define _SKILL_FUNC_H_

#include "../share/base.h"
#include "../share/geometry.h"
#include "../share/object.h"
#include "entity.h"

//普攻
class CDamageAction40
{
public:
	CDamageAction40( );
	~CDamageAction40( );

	static bool ActionEffect(uint32_t skillid, CEntity& src, CEntity& dec);
	static bool ActionEffect(uint32_t skill_id, uint32_t src_key, uint32_t des_key);
	static bool ActionEffectForMonster(CEntity& entity, uint32_t src_key, int32_t blood);
};

#endif
